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Rigging quadrupeds in maya
Rigging quadrupeds in maya












The procedure of bringing a virtual character to life using various animation techniques is long and wearisome process.Īnimation in 3D applications usually happens in two primary ways, through Key-frame animation and Motion capture.

rigging quadrupeds in maya

Feature Films like the Shrek, Madagascar series, Chronicles of Narnia, Lord of The Rings etc., feature the quadruped motion with extreme accuracy and believable gait patterns. The use of quadruped character animation has become immensely popular and common since last decade in the field of Entertainment, Games, Movies, Advertisement, Scientific and Architectural Visualizations.

rigging quadrupeds in maya

The User is provided with various attributes to control the locomotion gaits and create varying types of gaits from walking, running and trotting with complete custom mechanism to easily extend the base simulation as per requirements through an intuitive Graphical User Interface (GUI). These manipulators are created through an automated procedural rigging technique, based on forward and inverse kinematics controls. In the top layer, animation is manipulated and customized by the animator through custom user controllable manipulators. The trigonometric sinus and cosine functions are used with control attributes to produce involuntary, procedurally generated base animation. The base simulation is driven through procedural model using trigonometric sinus and cosine functions to generate a sinusoidal motion curve with control parameters. The technique proposed through this research is based on two tier animation control curve. In this research a simple yet efficient means of generating quadruped animation using trigonometric based mathematical equations with expressions were discussed.














Rigging quadrupeds in maya